34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Templates/SharedPointer.h"
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class FDetailWidgetRow;
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class FStructOnScope;
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class IDetailChildrenBuilder;
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class IPropertyHandle;
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class IPropertyUtilities;
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class IStructureDetailsView;
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struct FAssetData;
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class FMovieSceneEventParametersCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
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private:
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void OnStructChanged(const FAssetData& AssetData);
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void OnEditStructChildContentsChanged();
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TSharedPtr<IPropertyUtilities> PropertyUtilities;
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TSharedPtr<IPropertyHandle> PropertyHandle;
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TSharedPtr<IStructureDetailsView> EventPayloadDetails;
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TSharedPtr<FStructOnScope> EditStructData;
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};
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