Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MovieSceneEventParametersCustomization.h
2025-05-18 13:04:45 +08:00

34 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class FStructOnScope;
class IDetailChildrenBuilder;
class IPropertyHandle;
class IPropertyUtilities;
class IStructureDetailsView;
struct FAssetData;
class FMovieSceneEventParametersCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override;
private:
void OnStructChanged(const FAssetData& AssetData);
void OnEditStructChildContentsChanged();
TSharedPtr<IPropertyUtilities> PropertyUtilities;
TSharedPtr<IPropertyHandle> PropertyHandle;
TSharedPtr<IStructureDetailsView> EventPayloadDetails;
TSharedPtr<FStructOnScope> EditStructData;
};