// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class FDetailWidgetRow; class FStructOnScope; class IDetailChildrenBuilder; class IPropertyHandle; class IPropertyUtilities; class IStructureDetailsView; struct FAssetData; class FMovieSceneEventParametersCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); virtual void CustomizeHeader( TSharedRef PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils ) override; virtual void CustomizeChildren( TSharedRef PropertyHandle, IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils ) override; private: void OnStructChanged(const FAssetData& AssetData); void OnEditStructChildContentsChanged(); TSharedPtr PropertyUtilities; TSharedPtr PropertyHandle; TSharedPtr EventPayloadDetails; TSharedPtr EditStructData; };