Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/CameraFocusSettingsCustomization.h
2025-05-18 13:04:45 +08:00

34 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Layout/Visibility.h"
#include "Math/MathFwd.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IPropertyHandle;
class FCameraFocusSettingsCustomization : public IPropertyTypeCustomization
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
protected:
TSharedPtr<IPropertyHandle> FocusMethodHandle;
TSharedPtr<IPropertyHandle> ManualFocusDistanceHandle;
private:
EVisibility IsManualSettingGroupVisible() const;
EVisibility IsSpotSettingGroupVisible() const;
EVisibility IsTrackingSettingGroupVisible() const;
EVisibility IsGeneralSettingGroupVisible() const;
void OnSceneDepthLocationSelected(FVector PickedSceneLoc);
};