34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Layout/Visibility.h"
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#include "Math/MathFwd.h"
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#include "Templates/SharedPointer.h"
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class FDetailWidgetRow;
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class IPropertyHandle;
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class FCameraFocusSettingsCustomization : public IPropertyTypeCustomization
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{
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public:
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization instance */
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virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
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virtual void CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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protected:
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TSharedPtr<IPropertyHandle> FocusMethodHandle;
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TSharedPtr<IPropertyHandle> ManualFocusDistanceHandle;
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private:
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EVisibility IsManualSettingGroupVisible() const;
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EVisibility IsSpotSettingGroupVisible() const;
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EVisibility IsTrackingSettingGroupVisible() const;
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EVisibility IsGeneralSettingGroupVisible() const;
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void OnSceneDepthLocationSelected(FVector PickedSceneLoc);
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};
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