// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Layout/Visibility.h" #include "Math/MathFwd.h" #include "Templates/SharedPointer.h" class FDetailWidgetRow; class IPropertyHandle; class FCameraFocusSettingsCustomization : public IPropertyTypeCustomization { public: static TSharedRef MakeInstance(); /** IPropertyTypeCustomization instance */ virtual void CustomizeHeader(TSharedRef PropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override; virtual void CustomizeChildren( TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override; protected: TSharedPtr FocusMethodHandle; TSharedPtr ManualFocusDistanceHandle; private: EVisibility IsManualSettingGroupVisible() const; EVisibility IsSpotSettingGroupVisible() const; EVisibility IsTrackingSettingGroupVisible() const; EVisibility IsGeneralSettingGroupVisible() const; void OnSceneDepthLocationSelected(FVector PickedSceneLoc); };