26 lines
1005 B
C++
26 lines
1005 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "IPropertyTypeCustomization.h"
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#include "Templates/SharedPointer.h"
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class IPropertyHandle;
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class FBlackboardEntryDetails : public IPropertyTypeCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IPropertyTypeCustomization> MakeInstance();
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/** IPropertyTypeCustomization interface */
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virtual void CustomizeHeader( TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
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private:
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TSharedPtr<IPropertyHandle> MyNameProperty;
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TSharedPtr<IPropertyHandle> MyDescriptionProperty;
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TSharedPtr<IPropertyHandle> MyValueProperty;
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};
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