// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IPropertyTypeCustomization.h" #include "Templates/SharedPointer.h" class IPropertyHandle; class FBlackboardEntryDetails : public IPropertyTypeCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IPropertyTypeCustomization interface */ virtual void CustomizeHeader( TSharedRef StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override; virtual void CustomizeChildren( TSharedRef StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override; private: TSharedPtr MyNameProperty; TSharedPtr MyDescriptionProperty; TSharedPtr MyValueProperty; };