33 lines
873 B
C++
33 lines
873 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/WeakObjectPtr.h"
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#include "IDetailCustomization.h"
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struct FAssetData;
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class IDetailLayoutBuilder;
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class IPropertyHandle;
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class USkeleton;
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class FAnimationAssetDetails : public IDetailCustomization
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{
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public:
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/** Makes a new instance of this detail layout class for a specific detail view requesting it */
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static TSharedRef<IDetailCustomization> MakeInstance();
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/** IDetailCustomization interface */
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virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
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private:
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TWeakObjectPtr<USkeleton> TargetSkeleton;
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// property handler
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TSharedPtr<IPropertyHandle> PreviewPoseAssetHandler;
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// replacing source animation
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void OnPreviewPoseAssetChanged(const FAssetData& AssetData);
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bool ShouldFilterAsset(const FAssetData& AssetData);
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};
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