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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AnimationAssetDetails.h
2025-05-18 13:04:45 +08:00

33 lines
873 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/WeakObjectPtr.h"
#include "IDetailCustomization.h"
struct FAssetData;
class IDetailLayoutBuilder;
class IPropertyHandle;
class USkeleton;
class FAnimationAssetDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
private:
TWeakObjectPtr<USkeleton> TargetSkeleton;
// property handler
TSharedPtr<IPropertyHandle> PreviewPoseAssetHandler;
// replacing source animation
void OnPreviewPoseAssetChanged(const FAssetData& AssetData);
bool ShouldFilterAsset(const FAssetData& AssetData);
};