// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/WeakObjectPtr.h" #include "IDetailCustomization.h" struct FAssetData; class IDetailLayoutBuilder; class IPropertyHandle; class USkeleton; class FAnimationAssetDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override; private: TWeakObjectPtr TargetSkeleton; // property handler TSharedPtr PreviewPoseAssetHandler; // replacing source animation void OnPreviewPoseAssetChanged(const FAssetData& AssetData); bool ShouldFilterAsset(const FAssetData& AssetData); };