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UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/AnimStateNodeDetails.h
2025-05-18 13:04:45 +08:00

25 lines
707 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimTransitionNodeDetails.h"
#include "Templates/SharedPointer.h"
class IDetailCustomization;
class IDetailLayoutBuilder;
class FAnimStateNodeDetails : public FAnimTransitionNodeDetails
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override;
private:
void GenerateAnimationStateEventRow(IDetailCategoryBuilder& SegmentCategory, const FText & StateEventLabel, const FString & TransitionName);
};