// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AnimTransitionNodeDetails.h" #include "Templates/SharedPointer.h" class IDetailCustomization; class IDetailLayoutBuilder; class FAnimStateNodeDetails : public FAnimTransitionNodeDetails { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); /** IDetailCustomization interface */ virtual void CustomizeDetails( IDetailLayoutBuilder& DetailBuilder ) override; private: void GenerateAnimationStateEventRow(IDetailCategoryBuilder& SegmentCategory, const FText & StateEventLabel, const FString & TransitionName); };