64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SCompositeRowEditor.h"
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class UDataTable;
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#define LOCTEXT_NAMESPACE "SCompositeRowEditor"
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SCompositeRowEditor::SCompositeRowEditor()
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: SRowEditor()
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{
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}
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SCompositeRowEditor::~SCompositeRowEditor()
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{
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}
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void SCompositeRowEditor::Construct(const FArguments& InArgs, UDataTable* Changed)
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{
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ConstructInternal(Changed);
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}
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FReply SCompositeRowEditor::OnAddClicked()
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{
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return SRowEditor::OnAddClicked();
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}
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FReply SCompositeRowEditor::OnRemoveClicked()
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{
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return SRowEditor::OnRemoveClicked();
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}
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FReply SCompositeRowEditor::OnMoveRowClicked(FDataTableEditorUtils::ERowMoveDirection MoveDirection)
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{
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return SRowEditor::OnMoveRowClicked(MoveDirection);
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}
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bool SCompositeRowEditor::IsMoveRowUpEnabled() const
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{
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return false;
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}
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bool SCompositeRowEditor::IsMoveRowDownEnabled() const
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{
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return false;
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}
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bool SCompositeRowEditor::IsAddRowEnabled() const
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{
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return false;
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}
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bool SCompositeRowEditor::IsRemoveRowEnabled() const
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{
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return false;
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}
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EVisibility SCompositeRowEditor::GetRenameVisibility() const
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{
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return EVisibility::Collapsed;
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}
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#undef LOCTEXT_NAMESPACE
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