// Copyright Epic Games, Inc. All Rights Reserved. #include "SCompositeRowEditor.h" class UDataTable; #define LOCTEXT_NAMESPACE "SCompositeRowEditor" SCompositeRowEditor::SCompositeRowEditor() : SRowEditor() { } SCompositeRowEditor::~SCompositeRowEditor() { } void SCompositeRowEditor::Construct(const FArguments& InArgs, UDataTable* Changed) { ConstructInternal(Changed); } FReply SCompositeRowEditor::OnAddClicked() { return SRowEditor::OnAddClicked(); } FReply SCompositeRowEditor::OnRemoveClicked() { return SRowEditor::OnRemoveClicked(); } FReply SCompositeRowEditor::OnMoveRowClicked(FDataTableEditorUtils::ERowMoveDirection MoveDirection) { return SRowEditor::OnMoveRowClicked(MoveDirection); } bool SCompositeRowEditor::IsMoveRowUpEnabled() const { return false; } bool SCompositeRowEditor::IsMoveRowDownEnabled() const { return false; } bool SCompositeRowEditor::IsAddRowEnabled() const { return false; } bool SCompositeRowEditor::IsRemoveRowEnabled() const { return false; } EVisibility SCompositeRowEditor::GetRenameVisibility() const { return EVisibility::Collapsed; } #undef LOCTEXT_NAMESPACE