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UnrealEngine/Engine/Source/Editor/DataLayerEditor/Private/DataLayer/DataLayerInstanceCustomization.h
2025-05-18 13:04:45 +08:00

25 lines
629 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
#include "IDetailCustomization.h"
#include "Templates/SharedPointer.h"
class IDetailLayoutBuilder;
enum class ECheckBoxState : uint8;
class FDataLayerInstanceDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
FDataLayerInstanceDetails() {}
private:
/** IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
};