// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "HAL/Platform.h" #include "IDetailCustomization.h" #include "Templates/SharedPointer.h" class IDetailLayoutBuilder; enum class ECheckBoxState : uint8; class FDataLayerInstanceDetails : public IDetailCustomization { public: /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); protected: FDataLayerInstanceDetails() {} private: /** IDetailCustomization interface */ virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; };