Files
UnrealEngine/Engine/Source/Editor/DataHierarchyEditor/Internal/DataHierarchyEditorCommands.h
2025-05-18 13:04:45 +08:00

26 lines
705 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Styling/CoreStyle.h"
#include "Framework/Commands/Commands.h"
class DATAHIERARCHYEDITOR_API FDataHierarchyEditorCommands : public TCommands<FDataHierarchyEditorCommands>
{
public:
FDataHierarchyEditorCommands()
: TCommands<FDataHierarchyEditorCommands>( TEXT("DataHierarchyEditorCommands"), NSLOCTEXT("DataHierarchyEditorCommands", "Data Hierarchy Editor Commands", "Data Hierarchy Editor Commands"), NAME_None, "DataHierarchyEditorStyle" )
{
}
virtual ~FDataHierarchyEditorCommands() override
{
}
virtual void RegisterCommands() override;
TSharedPtr<FUICommandInfo> FindInHierarchy;
};