19 lines
944 B
C++
19 lines
944 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CurveTableEditorCommands.h"
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#include "Framework/Commands/InputChord.h"
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#include "Framework/Commands/UICommandInfo.h"
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#define LOCTEXT_NAMESPACE "CurveTableEditorCommands"
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void FCurveTableEditorCommands::RegisterCommands()
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{
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UI_COMMAND(CurveViewToggle, "Curve View", "Changes the view of the curve table from grid to curve view.", EUserInterfaceActionType::ToggleButton, FInputChord());
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UI_COMMAND(AppendKeyColumn, "Append Key Column", "Append a new column to the curve table.\nEvery Curve or Table Row will have a new key appended.", EUserInterfaceActionType::Button, FInputChord());
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UI_COMMAND(DeleteSelectedCurves, "Delete Curves", "Deleted the selected curve rows.", EUserInterfaceActionType::None, FInputChord());
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UI_COMMAND(RenameSelectedCurve, "Rename Curve", "Rename the selected curve row.", EUserInterfaceActionType::None, FInputChord());
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}
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#undef LOCTEXT_NAMESPACE
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