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UnrealEngine/Engine/Source/Editor/CurveTableEditor/Private/CurveTableEditorCommands.cpp
2025-05-18 13:04:45 +08:00

19 lines
944 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CurveTableEditorCommands.h"
#include "Framework/Commands/InputChord.h"
#include "Framework/Commands/UICommandInfo.h"
#define LOCTEXT_NAMESPACE "CurveTableEditorCommands"
void FCurveTableEditorCommands::RegisterCommands()
{
UI_COMMAND(CurveViewToggle, "Curve View", "Changes the view of the curve table from grid to curve view.", EUserInterfaceActionType::ToggleButton, FInputChord());
UI_COMMAND(AppendKeyColumn, "Append Key Column", "Append a new column to the curve table.\nEvery Curve or Table Row will have a new key appended.", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(DeleteSelectedCurves, "Delete Curves", "Deleted the selected curve rows.", EUserInterfaceActionType::None, FInputChord());
UI_COMMAND(RenameSelectedCurve, "Rename Curve", "Rename the selected curve row.", EUserInterfaceActionType::None, FInputChord());
}
#undef LOCTEXT_NAMESPACE