// Copyright Epic Games, Inc. All Rights Reserved. #include "CurveTableEditorCommands.h" #include "Framework/Commands/InputChord.h" #include "Framework/Commands/UICommandInfo.h" #define LOCTEXT_NAMESPACE "CurveTableEditorCommands" void FCurveTableEditorCommands::RegisterCommands() { UI_COMMAND(CurveViewToggle, "Curve View", "Changes the view of the curve table from grid to curve view.", EUserInterfaceActionType::ToggleButton, FInputChord()); UI_COMMAND(AppendKeyColumn, "Append Key Column", "Append a new column to the curve table.\nEvery Curve or Table Row will have a new key appended.", EUserInterfaceActionType::Button, FInputChord()); UI_COMMAND(DeleteSelectedCurves, "Delete Curves", "Deleted the selected curve rows.", EUserInterfaceActionType::None, FInputChord()); UI_COMMAND(RenameSelectedCurve, "Rename Curve", "Rename the selected curve row.", EUserInterfaceActionType::None, FInputChord()); } #undef LOCTEXT_NAMESPACE