Files
UnrealEngine/Engine/Source/Editor/CurveEditor/CurveEditor.Build.cs
2025-05-18 13:04:45 +08:00

36 lines
679 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveEditor : ModuleRules
{
public CurveEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AppFramework",
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"TimeManagement",
"UMG",
"UnrealEd",
"ToolMenus",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"SequencerWidgets"
}
);
}
}