// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class CurveEditor : ModuleRules { public CurveEditor(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AppFramework", "Core", "CoreUObject", "EditorFramework", "Engine", "InputCore", "PropertyEditor", "Slate", "SlateCore", "TimeManagement", "UMG", "UnrealEd", "ToolMenus", } ); PublicDependencyModuleNames.AddRange( new string[] { "SequencerWidgets" } ); } }