Files
UnrealEngine/Engine/Source/Editor/ContentBrowserData/Private/ContentBrowserDataModule.cpp
2025-05-18 13:04:45 +08:00

19 lines
532 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ContentBrowserDataSubsystem.h"
#include "Editor.h"
#include "Editor/EditorEngine.h"
#include "IContentBrowserDataModule.h"
#include "Modules/ModuleManager.h"
class FContentBrowserDataModule : public IContentBrowserDataModule
{
public:
virtual UContentBrowserDataSubsystem* GetSubsystem() const override
{
return GEditor ? GEditor->GetEditorSubsystem<UContentBrowserDataSubsystem>() : nullptr;
}
};
IMPLEMENT_MODULE(FContentBrowserDataModule, ContentBrowserData);