// Copyright Epic Games, Inc. All Rights Reserved. #include "ContentBrowserDataSubsystem.h" #include "Editor.h" #include "Editor/EditorEngine.h" #include "IContentBrowserDataModule.h" #include "Modules/ModuleManager.h" class FContentBrowserDataModule : public IContentBrowserDataModule { public: virtual UContentBrowserDataSubsystem* GetSubsystem() const override { return GEditor ? GEditor->GetEditorSubsystem() : nullptr; } }; IMPLEMENT_MODULE(FContentBrowserDataModule, ContentBrowserData);