54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "EditorConfigBase.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/ObjectPtr.h"
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#include "UObject/UObjectGlobals.h"
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#include "AssetViewConfig.generated.h"
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USTRUCT()
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struct FAssetViewInstanceConfig
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{
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GENERATED_BODY()
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/**
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* The current thumbnail size, as cast from EThumbnailSize, because that enum is not a UENUM.
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*/
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UPROPERTY()
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uint8 ThumbnailSize = 0;
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/**
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* The current thumbnail size, as cast from EAssetViewType, because that enum is not a UENUM.
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*/
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UPROPERTY()
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uint8 ViewType = 0;
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UPROPERTY()
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TArray<FName> HiddenColumns;
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UPROPERTY()
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TArray<FName> ListHiddenColumns;
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};
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UCLASS(EditorConfig="AssetView")
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class CONTENTBROWSER_API UAssetViewConfig : public UEditorConfigBase
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{
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GENERATED_BODY()
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public:
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static void Initialize();
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static UAssetViewConfig* Get() { return Instance; }
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FAssetViewInstanceConfig& GetInstanceConfig(FName ViewName);
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UPROPERTY(meta=(EditorConfig))
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TMap<FName, FAssetViewInstanceConfig> Instances;
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private:
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static TObjectPtr<UAssetViewConfig> Instance;
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};
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