// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "EditorConfigBase.h" #include "UObject/ObjectMacros.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "AssetViewConfig.generated.h" USTRUCT() struct FAssetViewInstanceConfig { GENERATED_BODY() /** * The current thumbnail size, as cast from EThumbnailSize, because that enum is not a UENUM. */ UPROPERTY() uint8 ThumbnailSize = 0; /** * The current thumbnail size, as cast from EAssetViewType, because that enum is not a UENUM. */ UPROPERTY() uint8 ViewType = 0; UPROPERTY() TArray HiddenColumns; UPROPERTY() TArray ListHiddenColumns; }; UCLASS(EditorConfig="AssetView") class CONTENTBROWSER_API UAssetViewConfig : public UEditorConfigBase { GENERATED_BODY() public: static void Initialize(); static UAssetViewConfig* Get() { return Instance; } FAssetViewInstanceConfig& GetInstanceConfig(FName ViewName); UPROPERTY(meta=(EditorConfig)) TMap Instances; private: static TObjectPtr Instance; };