19 lines
422 B
C++
19 lines
422 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AssetView/AssetViewConfig.h"
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TObjectPtr<UAssetViewConfig> UAssetViewConfig::Instance = nullptr;
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void UAssetViewConfig::Initialize()
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{
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if (!Instance)
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{
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Instance = NewObject<UAssetViewConfig>();
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Instance->AddToRoot();
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}
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}
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FAssetViewInstanceConfig& UAssetViewConfig::GetInstanceConfig(FName ViewName)
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{
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return Instance->Instances.FindOrAdd(ViewName);
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} |