Files
UnrealEngine/Engine/Source/Editor/ContentBrowser/Private/AssetView/AssetViewConfig.cpp
2025-05-18 13:04:45 +08:00

19 lines
422 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AssetView/AssetViewConfig.h"
TObjectPtr<UAssetViewConfig> UAssetViewConfig::Instance = nullptr;
void UAssetViewConfig::Initialize()
{
if (!Instance)
{
Instance = NewObject<UAssetViewConfig>();
Instance->AddToRoot();
}
}
FAssetViewInstanceConfig& UAssetViewConfig::GetInstanceConfig(FName ViewName)
{
return Instance->Instances.FindOrAdd(ViewName);
}