// Copyright Epic Games, Inc. All Rights Reserved. #include "AssetView/AssetViewConfig.h" TObjectPtr UAssetViewConfig::Instance = nullptr; void UAssetViewConfig::Initialize() { if (!Instance) { Instance = NewObject(); Instance->AddToRoot(); } } FAssetViewInstanceConfig& UAssetViewConfig::GetInstanceConfig(FName ViewName) { return Instance->Instances.FindOrAdd(ViewName); }