53 lines
841 B
C#
53 lines
841 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ConfigEditor : ModuleRules
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{
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public ConfigEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Editor/ConfigEditor/Public/PropertyVisualization",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"PropertyEditor",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"PropertyEditor",
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"Slate",
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"SlateCore",
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"SourceControl",
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"TargetPlatform",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[]
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{
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"PropertyEditor",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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}
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);
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}
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}
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