Files
UnrealEngine/Engine/Source/Editor/ConfigEditor/ConfigEditor.Build.cs
2025-05-18 13:04:45 +08:00

53 lines
841 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ConfigEditor : ModuleRules
{
public ConfigEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
"Editor/ConfigEditor/Public/PropertyVisualization",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"TargetPlatform",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}