// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ConfigEditor : ModuleRules { public ConfigEditor(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Editor/ConfigEditor/Public/PropertyVisualization", } ); PublicIncludePathModuleNames.AddRange( new string[] { "PropertyEditor", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "PropertyEditor", "Slate", "SlateCore", "SourceControl", "TargetPlatform", } ); CircularlyReferencedDependentModules.AddRange( new string[] { "PropertyEditor", } ); PrivateIncludePathModuleNames.AddRange( new string[] { } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } }