Files
UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/Public/SubstrateVisualizationMenuCommands.h
2025-05-18 13:04:45 +08:00

56 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "SubstrateVisualizationData.h"
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
class COMMONMENUEXTENSIONS_API FSubstrateVisualizationMenuCommands : public TCommands<FSubstrateVisualizationMenuCommands>
{
public:
struct FSubstrateVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FSubstrateViewMode ViewMode = FSubstrateViewMode::MaterialProperties;
};
typedef TMultiMap<FName, FSubstrateVisualizationRecord> TSubstrateVisualizationModeCommandMap;
typedef TSubstrateVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FSubstrateVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FSubstrateViewMode ViewMode) const;
static void ChangeSubstrateVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsSubstrateVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
private:
TSubstrateVisualizationModeCommandMap CommandMap;
};