// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "Framework/Commands/Commands.h" #include "Framework/Commands/UICommandInfo.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "HAL/Platform.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "SubstrateVisualizationData.h" class FEditorViewportClient; class FMenuBuilder; class FUICommandInfo; class FUICommandList; class COMMONMENUEXTENSIONS_API FSubstrateVisualizationMenuCommands : public TCommands { public: struct FSubstrateVisualizationRecord { FName Name; TSharedPtr Command; FSubstrateViewMode ViewMode = FSubstrateViewMode::MaterialProperties; }; typedef TMultiMap TSubstrateVisualizationModeCommandMap; typedef TSubstrateVisualizationModeCommandMap::TConstIterator TCommandConstIterator; FSubstrateVisualizationMenuCommands(); TCommandConstIterator CreateCommandConstIterator() const; static void BuildVisualisationSubMenu(FMenuBuilder& Menu); virtual void RegisterCommands() override; void BindCommands(FUICommandList& CommandList, const TSharedPtr& Client) const; inline bool IsPopulated() const { return CommandMap.Num() > 0; } private: void BuildCommandMap(); bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FSubstrateViewMode ViewMode) const; static void ChangeSubstrateVisualizationMode(TWeakPtr WeakClient, FName InName); static bool IsSubstrateVisualizationModeSelected(TWeakPtr WeakClient, FName InName); private: TSubstrateVisualizationModeCommandMap CommandMap; };