69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "Framework/Commands/Commands.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "HAL/Platform.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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class FEditorViewportClient;
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class FMenuBuilder;
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class FUICommandInfo;
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class FUICommandList;
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class COMMONMENUEXTENSIONS_API FNaniteVisualizationMenuCommands : public TCommands<FNaniteVisualizationMenuCommands>
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{
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public:
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enum class FNaniteVisualizationType : uint8
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{
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Overview,
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Standard,
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Advanced,
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};
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struct FNaniteVisualizationRecord
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{
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FName Name;
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TSharedPtr<FUICommandInfo> Command;
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FNaniteVisualizationType Type;
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FNaniteVisualizationRecord()
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: Name()
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, Command()
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, Type(FNaniteVisualizationType::Overview)
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{
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}
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};
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typedef TMultiMap<FName, FNaniteVisualizationRecord> TNaniteVisualizationModeCommandMap;
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typedef TNaniteVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
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FNaniteVisualizationMenuCommands();
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TCommandConstIterator CreateCommandConstIterator() const;
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static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
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virtual void RegisterCommands() override;
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void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
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inline bool IsPopulated() const
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{
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return CommandMap.Num() > 0;
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}
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private:
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void BuildCommandMap();
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bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FNaniteVisualizationType Type) const;
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static void ChangeNaniteVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
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static bool IsNaniteVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
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private:
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TNaniteVisualizationModeCommandMap CommandMap;
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}; |