// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "Framework/Commands/Commands.h" #include "Framework/Commands/UICommandInfo.h" #include "Framework/MultiBox/MultiBoxBuilder.h" #include "HAL/Platform.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" class FEditorViewportClient; class FMenuBuilder; class FUICommandInfo; class FUICommandList; class COMMONMENUEXTENSIONS_API FNaniteVisualizationMenuCommands : public TCommands { public: enum class FNaniteVisualizationType : uint8 { Overview, Standard, Advanced, }; struct FNaniteVisualizationRecord { FName Name; TSharedPtr Command; FNaniteVisualizationType Type; FNaniteVisualizationRecord() : Name() , Command() , Type(FNaniteVisualizationType::Overview) { } }; typedef TMultiMap TNaniteVisualizationModeCommandMap; typedef TNaniteVisualizationModeCommandMap::TConstIterator TCommandConstIterator; FNaniteVisualizationMenuCommands(); TCommandConstIterator CreateCommandConstIterator() const; static void BuildVisualisationSubMenu(FMenuBuilder& Menu); virtual void RegisterCommands() override; void BindCommands(FUICommandList& CommandList, const TSharedPtr& Client) const; inline bool IsPopulated() const { return CommandMap.Num() > 0; } private: void BuildCommandMap(); bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FNaniteVisualizationType Type) const; static void ChangeNaniteVisualizationMode(TWeakPtr WeakClient, FName InName); static bool IsNaniteVisualizationModeSelected(TWeakPtr WeakClient, FName InName); private: TNaniteVisualizationModeCommandMap CommandMap; };