Files
UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/Public/LumenVisualizationMenuCommands.h
2025-05-18 13:04:45 +08:00

68 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "HAL/Platform.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
class COMMONMENUEXTENSIONS_API FLumenVisualizationMenuCommands : public TCommands<FLumenVisualizationMenuCommands>
{
public:
enum class FLumenVisualizationType : uint8
{
Overview,
Standard
};
struct FLumenVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FLumenVisualizationType Type;
FLumenVisualizationRecord()
: Name()
, Command()
, Type(FLumenVisualizationType::Overview)
{
}
};
typedef TMultiMap<FName, FLumenVisualizationRecord> TLumenVisualizationModeCommandMap;
typedef TLumenVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
FLumenVisualizationMenuCommands();
TCommandConstIterator CreateCommandConstIterator() const;
static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
virtual void RegisterCommands() override;
void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
inline bool IsPopulated() const
{
return CommandMap.Num() > 0;
}
private:
void BuildCommandMap();
bool AddCommandTypeToMenu(FMenuBuilder& Menu, const FLumenVisualizationType Type) const;
static void ChangeLumenVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsLumenVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
private:
TLumenVisualizationModeCommandMap CommandMap;
};