34 lines
878 B
C++
34 lines
878 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "Framework/Commands/Commands.h"
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#include "HAL/Platform.h"
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#include "Internationalization/Internationalization.h"
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#include "Styling/AppStyle.h"
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#include "Templates/SharedPointer.h"
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#include "UObject/NameTypes.h"
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#include "UObject/UnrealNames.h"
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class FUICommandInfo;
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class FClothingAssetListCommands : public TCommands<FClothingAssetListCommands>
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{
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public:
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FClothingAssetListCommands()
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: TCommands<FClothingAssetListCommands>(
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TEXT("ClothAssetList"),
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NSLOCTEXT("Contexts", "ClothAssetList", "Clothing Asset List"),
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NAME_None,
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FAppStyle::GetAppStyleSetName())
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{}
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virtual void RegisterCommands() override;
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TSharedPtr<FUICommandInfo> DeleteAsset;
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TSharedPtr<FUICommandInfo> RebuildAssetParams;
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TMap<FName, TSharedPtr<FUICommandInfo>> ExportAssets;
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};
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