Files
UnrealEngine/Engine/Source/Editor/ClothPainter/Private/ClothingAssetListCommands.h
2025-05-18 13:04:45 +08:00

34 lines
878 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "HAL/Platform.h"
#include "Internationalization/Internationalization.h"
#include "Styling/AppStyle.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#include "UObject/UnrealNames.h"
class FUICommandInfo;
class FClothingAssetListCommands : public TCommands<FClothingAssetListCommands>
{
public:
FClothingAssetListCommands()
: TCommands<FClothingAssetListCommands>(
TEXT("ClothAssetList"),
NSLOCTEXT("Contexts", "ClothAssetList", "Clothing Asset List"),
NAME_None,
FAppStyle::GetAppStyleSetName())
{}
virtual void RegisterCommands() override;
TSharedPtr<FUICommandInfo> DeleteAsset;
TSharedPtr<FUICommandInfo> RebuildAssetParams;
TMap<FName, TSharedPtr<FUICommandInfo>> ExportAssets;
};