// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/Map.h" #include "Framework/Commands/Commands.h" #include "HAL/Platform.h" #include "Internationalization/Internationalization.h" #include "Styling/AppStyle.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "UObject/UnrealNames.h" class FUICommandInfo; class FClothingAssetListCommands : public TCommands { public: FClothingAssetListCommands() : TCommands( TEXT("ClothAssetList"), NSLOCTEXT("Contexts", "ClothAssetList", "Clothing Asset List"), NAME_None, FAppStyle::GetAppStyleSetName()) {} virtual void RegisterCommands() override; TSharedPtr DeleteAsset; TSharedPtr RebuildAssetParams; TMap> ExportAssets; };