29 lines
781 B
C++
29 lines
781 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "Framework/Commands/Commands.h"
|
|
#include "HAL/Platform.h"
|
|
#include "Internationalization/Internationalization.h"
|
|
#include "Styling/AppStyle.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "UObject/NameTypes.h"
|
|
#include "UObject/UnrealNames.h"
|
|
|
|
class FUICommandInfo;
|
|
|
|
class FClothPainterCommands : public TCommands<FClothPainterCommands>
|
|
{
|
|
public:
|
|
FClothPainterCommands()
|
|
: TCommands<FClothPainterCommands>(TEXT("ClothPainterTools"), NSLOCTEXT("Contexts", "ClothPainter", "Cloth Painter"), NAME_None, FAppStyle::GetAppStyleSetName())
|
|
{
|
|
|
|
}
|
|
|
|
virtual void RegisterCommands() override;
|
|
static const FClothPainterCommands& Get();
|
|
|
|
/** Clothing commands */
|
|
TSharedPtr<FUICommandInfo> TogglePaintMode;
|
|
}; |