// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Framework/Commands/Commands.h" #include "HAL/Platform.h" #include "Internationalization/Internationalization.h" #include "Styling/AppStyle.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" #include "UObject/UnrealNames.h" class FUICommandInfo; class FClothPainterCommands : public TCommands { public: FClothPainterCommands() : TCommands(TEXT("ClothPainterTools"), NSLOCTEXT("Contexts", "ClothPainter", "Cloth Painter"), NAME_None, FAppStyle::GetAppStyleSetName()) { } virtual void RegisterCommands() override; static const FClothPainterCommands& Get(); /** Clothing commands */ TSharedPtr TogglePaintMode; };