Files
UnrealEngine/Engine/Source/Editor/ClassViewer/ClassViewer.Build.cs
2025-05-18 13:04:45 +08:00

45 lines
857 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ClassViewer : ModuleRules
{
public ClassViewer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"EditorWidgets",
"GameProjectGeneration",
"WorkspaceMenuStructure"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"PropertyEditor",
"ContentBrowserData",
"Settings",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"EditorWidgets",
"GameProjectGeneration",
}
);
}
}