// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ClassViewer : ModuleRules { public ClassViewer(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "AssetTools", "EditorWidgets", "GameProjectGeneration", "WorkspaceMenuStructure" } ); PrivateDependencyModuleNames.AddRange( new string[] { "AssetRegistry", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "PropertyEditor", "ContentBrowserData", "Settings", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "EditorWidgets", "GameProjectGeneration", } ); } }