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UnrealEngine/Engine/Source/Editor/Blutility/Private/EditorUtilityWidgetSettingsCustomization.h
2025-05-18 13:04:45 +08:00

30 lines
787 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IDetailCustomization.h"
class IDetailLayoutBuilder;
//////////////////////////////////////////////////////////////////////////
// FEditorUtilityWidgetSettingsCustomization
class FEditorUtilityWidgetSettingsCustomization : public IDetailCustomization
{
public:
FEditorUtilityWidgetSettingsCustomization() = default;
virtual ~FEditorUtilityWidgetSettingsCustomization() = default;
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
// IDetailCustomization interface
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
// End of IDetailCustomization interface
private:
};