// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IDetailCustomization.h" class IDetailLayoutBuilder; ////////////////////////////////////////////////////////////////////////// // FEditorUtilityWidgetSettingsCustomization class FEditorUtilityWidgetSettingsCustomization : public IDetailCustomization { public: FEditorUtilityWidgetSettingsCustomization() = default; virtual ~FEditorUtilityWidgetSettingsCustomization() = default; /** Makes a new instance of this detail layout class for a specific detail view requesting it */ static TSharedRef MakeInstance(); // IDetailCustomization interface virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override; // End of IDetailCustomization interface private: };