19 lines
435 B
C++
19 lines
435 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorUtilityObject.h"
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#include "EditorToolDelegates.h"
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/////////////////////////////////////////////////////
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UEditorUtilityObject::UEditorUtilityObject(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UEditorUtilityObject::PostLoad()
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{
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Super::PostLoad();
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FEditorToolDelegates::OnEditorToolStarted.Broadcast(GetClass()->GetName());
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}
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