Files
UnrealEngine/Engine/Source/Editor/Blutility/Private/EditorUtilityObject.cpp
2025-05-18 13:04:45 +08:00

19 lines
435 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorUtilityObject.h"
#include "EditorToolDelegates.h"
/////////////////////////////////////////////////////
UEditorUtilityObject::UEditorUtilityObject(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UEditorUtilityObject::PostLoad()
{
Super::PostLoad();
FEditorToolDelegates::OnEditorToolStarted.Broadcast(GetClass()->GetName());
}