// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorUtilityObject.h" #include "EditorToolDelegates.h" ///////////////////////////////////////////////////// UEditorUtilityObject::UEditorUtilityObject(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UEditorUtilityObject::PostLoad() { Super::PostLoad(); FEditorToolDelegates::OnEditorToolStarted.Broadcast(GetClass()->GetName()); }