Files
UnrealEngine/Engine/Source/Editor/Blutility/Private/EditorUtilityBlueprint.cpp
2025-05-18 13:04:45 +08:00

22 lines
467 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorUtilityBlueprint.h"
/////////////////////////////////////////////////////
// UEditorUtilityBlueprint
UEditorUtilityBlueprint::UEditorUtilityBlueprint(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory() const
{
return false;
}
bool UEditorUtilityBlueprint::AlwaysCompileOnLoad() const
{
return true;
}