22 lines
467 B
C++
22 lines
467 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorUtilityBlueprint.h"
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/////////////////////////////////////////////////////
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// UEditorUtilityBlueprint
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UEditorUtilityBlueprint::UEditorUtilityBlueprint(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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bool UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory() const
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{
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return false;
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}
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bool UEditorUtilityBlueprint::AlwaysCompileOnLoad() const
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{
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return true;
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}
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