// Copyright Epic Games, Inc. All Rights Reserved. #include "EditorUtilityBlueprint.h" ///////////////////////////////////////////////////// // UEditorUtilityBlueprint UEditorUtilityBlueprint::UEditorUtilityBlueprint(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } bool UEditorUtilityBlueprint::SupportedByDefaultBlueprintFactory() const { return false; } bool UEditorUtilityBlueprint::AlwaysCompileOnLoad() const { return true; }