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UnrealEngine/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h
2025-05-18 13:04:45 +08:00

27 lines
553 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Blueprint for editor utilities
*/
#pragma once
#include "Engine/Blueprint.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "EditorUtilityBlueprint.generated.h"
class UObject;
UCLASS()
class BLUTILITY_API UEditorUtilityBlueprint : public UBlueprint
{
GENERATED_UCLASS_BODY()
// UBlueprint interface
virtual bool SupportedByDefaultBlueprintFactory() const override;
virtual bool AlwaysCompileOnLoad() const override;
// End of UBlueprint interface
};