27 lines
553 B
C++
27 lines
553 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Blueprint for editor utilities
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*/
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#pragma once
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#include "Engine/Blueprint.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "EditorUtilityBlueprint.generated.h"
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class UObject;
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UCLASS()
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class BLUTILITY_API UEditorUtilityBlueprint : public UBlueprint
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{
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GENERATED_UCLASS_BODY()
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// UBlueprint interface
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virtual bool SupportedByDefaultBlueprintFactory() const override;
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virtual bool AlwaysCompileOnLoad() const override;
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// End of UBlueprint interface
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};
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