// Copyright Epic Games, Inc. All Rights Reserved. /** * Blueprint for editor utilities */ #pragma once #include "Engine/Blueprint.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "EditorUtilityBlueprint.generated.h" class UObject; UCLASS() class BLUTILITY_API UEditorUtilityBlueprint : public UBlueprint { GENERATED_UCLASS_BODY() // UBlueprint interface virtual bool SupportedByDefaultBlueprintFactory() const override; virtual bool AlwaysCompileOnLoad() const override; // End of UBlueprint interface };