25 lines
473 B
C++
25 lines
473 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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* Base class of any editor-only actor components
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*/
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#pragma once
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#include "Components/ActorComponent.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "EditorUtilityActorComponent.generated.h"
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class UObject;
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UCLASS(Abstract, Blueprintable, meta = (ShowWorldContextPin))
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class BLUTILITY_API UEditorUtilityActorComponent : public UActorComponent
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{
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GENERATED_UCLASS_BODY()
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};
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