// Copyright Epic Games, Inc. All Rights Reserved. /** * Base class of any editor-only actor components */ #pragma once #include "Components/ActorComponent.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "EditorUtilityActorComponent.generated.h" class UObject; UCLASS(Abstract, Blueprintable, meta = (ShowWorldContextPin)) class BLUTILITY_API UEditorUtilityActorComponent : public UActorComponent { GENERATED_UCLASS_BODY() };