55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class Blutility : ModuleRules
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{
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public Blutility(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePathModuleNames.Add("AssetTools");
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PublicDependencyModuleNames.AddRange(new string[] {
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"EditorSubsystem",
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"MainFrame"
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});
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AutomationController",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"Kismet",
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"AssetDefinition",
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"AssetRegistry",
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"AssetTools",
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"WorkspaceMenuStructure",
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"ContentBrowser",
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"ContentBrowserData",
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"ClassViewer",
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"CollectionManager",
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"PropertyEditor",
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"BlueprintGraph",
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"Json",
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"JsonUtilities",
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"UMG",
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"UMGEditor",
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"KismetCompiler",
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"ToolMenus",
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"ToolWidgets",
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"RHI",
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"RenderCore",
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"ImageWrapper",
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"ImageWriteQueue",
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"DeveloperSettings",
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"EditorToolEvents"
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}
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);
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}
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}
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