Files
UnrealEngine/Engine/Source/Editor/Blutility/Blutility.Build.cs
2025-05-18 13:04:45 +08:00

55 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Blutility : ModuleRules
{
public Blutility(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("AssetTools");
PublicDependencyModuleNames.AddRange(new string[] {
"EditorSubsystem",
"MainFrame"
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"AutomationController",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"Kismet",
"AssetDefinition",
"AssetRegistry",
"AssetTools",
"WorkspaceMenuStructure",
"ContentBrowser",
"ContentBrowserData",
"ClassViewer",
"CollectionManager",
"PropertyEditor",
"BlueprintGraph",
"Json",
"JsonUtilities",
"UMG",
"UMGEditor",
"KismetCompiler",
"ToolMenus",
"ToolWidgets",
"RHI",
"RenderCore",
"ImageWrapper",
"ImageWriteQueue",
"DeveloperSettings",
"EditorToolEvents"
}
);
}
}