// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Blutility : ModuleRules { public Blutility(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("AssetTools"); PublicDependencyModuleNames.AddRange(new string[] { "EditorSubsystem", "MainFrame" }); PrivateDependencyModuleNames.AddRange( new string[] { "AutomationController", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorFramework", "UnrealEd", "Kismet", "AssetDefinition", "AssetRegistry", "AssetTools", "WorkspaceMenuStructure", "ContentBrowser", "ContentBrowserData", "ClassViewer", "CollectionManager", "PropertyEditor", "BlueprintGraph", "Json", "JsonUtilities", "UMG", "UMGEditor", "KismetCompiler", "ToolMenus", "ToolWidgets", "RHI", "RenderCore", "ImageWrapper", "ImageWriteQueue", "DeveloperSettings", "EditorToolEvents" } ); } }